Simplified Texture Baking (Houdini only) – Texture baking now supports packed geometry.Additive Dome Lights – Render a scene once with multiple dome light environments, then use the V-Ray Light Mixer to create custom lighting combinations.Imported shading networks will also include more native Maya nodes, and the graph has been optimized. V-Ray Scene Material Importer – Importing materials from.An initial representation of the VRayLayeredTex is visible in viewport as well. Viewport Improvements – The Coat and Sheen layers of the V-Ray Material are now visible in the viewport.Fast Rendering of Cutouts (Maya only) – V-Ray can convert opacity-mapped cutouts of objects like tree leaves into geometry for much faster rendering.Artist-Friendly Caustics – Simulate how light interacts with reflective and refractive surfaces for a new level of realism.Intel Open Image Denoise – Excellent for interactive rendering, the addition of Intel Open Image Denoise will clean up noise fast and run on any machine.Out-of-core rendering also supports all features of V-Ray GPU to help with large scenes that exceed the memory limits of a user’s GPU. Improved GPU Rendering – Light Cache global illumination is now GPU-accelerated for faster rendering and consistency.
![maya vray maya vray](https://i.ytimg.com/vi/s2yBk1RuLJA/maxresdefault.jpg)
A thin-walled refraction option has been added, as well, to help render translucency on single-sided objects like a soap bubble or a sheet of paper. Improved Translucent Materials – New translucency controls and built-in volumetric random walk subsurface scattering have been added to the V-Ray Material, making it easier to render realistic skin, plastic, and wax.Fog Transparency Color – Perfect for underwater scenes, artists can now easily tint the transparency color of their volumetric environment fog.Masks in the V-Ray Frame Buffer – Use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine-tune an image without re-rendering or turning to another app.V-Ray Material Library – Choose from a library of over 500 high-quality materials with 4K textures that can be used on any project.Maya 2022 Support – Native support for Maya 2022 features, including MayaUSD.To be able to reuse assets made in V-Ray and port them over to USD makes the bar for going over to USD so much lower.”
![maya vray maya vray](https://i0.wp.com/odederell3d.blog/wp-content/uploads/2017/12/untitled-116.jpg)
Having V-Ray support USD with their Hydra delegate not only future-proofs V-Ray for us, but our whole pipeline as well. “USD is truly the file format of the future. The ease of navigating around a scene or just seeing live changes is amazing. We can navigate fully textured, lit scenes, making more informed artistic choices than we could before. “Because the V-Ray Hydra delegate is snappy, we can interactively change things on the fly without having to restart the renderer. “Having V-Ray run within Solaris streamlines our layout, lighting and look dev process into one unified workflow, helping artists get real-time feedback on lighting changes, right in the Houdini viewport,” said Dan Englesson, pipeline technical director at Goodbye Kansas Studios.
![maya vray maya vray](https://cgarchives.com/wp-content/uploads/2019/03/VRay-for-Maya-2.jpg)
V-Ray 5 for Houdini will also mark the beta launch of V-Ray for Solaris, which helps artists work natively in SideFX’s USD-based shot layout and look dev tool via a V-Ray Hydra delegate. The initial Maya implementation will support several key asset exchanges, including static/animated meshes, V-Ray materials, subdivisions, displacement and more. Today, Chaos will begin providing V-Ray support to USD, giving artists more flexibility today, and in the years to come, as the technology continues to develop. As the pipelines have grown more complex, the need for a universal format has become even more pronounced.
MAYA VRAY UPDATE
– so artists have an easy way to share and dynamically update assets without workarounds or compromises. Initially developed by Pixar, the USD format is designed to hold the most common types of scene data – geometry, shaders, lights, rigs, hair, etc. Artists will now have a non-destructive way to collaborate and assemble their scenes, making it easier to store and move scene data between different applications. LOS ANGELES, J(GLOBE NEWSWIRE) - Today, Chaos introduces initial Universal Scene Description (USD) support for V-Ray 5 for Maya and V-Ray 5 for Houdini, tying two powerhouse production renderers to one of the fastest growing file formats in visual effects.